The Sith sought a way to trick young Jedi and catch them off guard. Subduing and killing as many as possible. Developed by sinister Sith Magicians the Holocron of Deceit resembles a true Jedi holocron in every way. It even emanates the power of the lightside.
However, when a Jedi holds the holocron and tries to access its secrets, the Sith trickery is revealed and the Jedi is enveloped in a relentless assault of dark Side energy.

GAME NOTES:

A heroic willpower or control roll is needed by the Jedi to end the assault. The Jedi may try to make this roll for three successive rounds. If the Jedi has not done so she will die by the fourth round. Each successive attempt is made at +5 to the difficulty.
If the Jedi makes the required rolls he must immediately go into either emptiness or hibernation trance to survive. The time in these states depends on the length of the assault. One day for reach round assaulted by the Dar side energy. Upon emerging from the trance like state the Jedi must make the following power rolls in this order successfully or dies.

Remain conscious
Control Pain
accelerate Healing

If emptiness was used the Jedi gains a +6 bonus for each day in the trance.

Created by Tony Garrett