
GAME NOTES:
A heroic willpower or control roll is needed by the
Jedi to end the assault. The Jedi may try to make this
roll for three successive rounds. If the Jedi has not
done so she will die by the fourth round. Each
successive attempt is made at +5 to the difficulty.
Remain conscious
If emptiness was used the Jedi gains a +6 bonus for
each day in the trance.
The Sith sought a way to trick young Jedi and catch
them off guard. Subduing and killing as many as
possible. Developed by sinister Sith Magicians the
Holocron of Deceit resembles a true Jedi holocron in
every way. It even emanates the power of the lightside.
However, when a Jedi holds the holocron and tries to
access its secrets, the Sith trickery is revealed and
the Jedi is enveloped in a relentless assault of dark
Side energy.
If the Jedi makes the required rolls he must
immediately go into either emptiness or hibernation
trance to survive. The time in these states depends on
the length of the assault. One day for reach round
assaulted by the Dar side energy. Upon emerging from
the trance like state the Jedi must make the following
power rolls in this order successfully or dies.
Control Pain
accelerate Healing
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