Lightsaber Combat

The rule books seem to leave plenty of room for this particular part of being Jedi.Sometimes it is possible for a GM to get bogged down in minute detail and impossible manuevers dreamed up by his lightsaber swinging Jedi.
To help me alleviate this problem and streamline the lightsaber combat, I came across and use some combat rules written by one Mr. Travis Stout.

In Mr. Stout's rules He basically engineers the rules to include maneuvers and difficulties for each maneuver. There are offensive manuevers as well as defensive manuevers. Every time a Jedi increases his lightsaber skill and has a teacher to teach him he can learn one maneuver.
This can add dimension to the game and gives over description of events to the Gamemaster instead of two or more gamers standing and acting out their maneuvers. It is important to establish that the maneuvers in the rules are the only ones allowed. If you can do this it will make lightsaber combat more streamlined, fluid and not take the whole game session.
Unfortunately, Mr. Stout's rules can no longer be found on the internet (to my knowledge). If anyone has information on where they can now be found, or, if they can provide them, please contact the webmaster of this site.