- Control Difficulty: Easy
- Alter Difficulty: Easy
Required Powers: Concentration, Absorb/Dissipate energy, And Telekinesis
Time to Use: 2 Rounds
Effect:
The number rolled on the ALTER difficulty is added to physical damage created from the character's attack ( most often a punch or kick). After the attack the character rolls strength +4d. If the strength roll is not higher than the damage roll , then the attacker suffers damage from the blow. Consult the game master's table for the damage result. Note: If unconscious or mortally wounded is the result, arm is paralyzed.
Description : The force user focuses his energy into a super telekinetic punch. Note the attack happens at the end of the first round but no other actions may be taken during second round
Use on sentients may result in a dark side point.