Force Power: Heal Others Wounds (x1)

Preperation:

Requires 2 rounds to prepare. No other actions may be taken while preparing to use this power.


Effect:

The Jedi can channel the force to completely heal any wounded x1 result or lower. The target suffers no more effects and is completely healed.
After applying this power both the Jedi & the target must rest for 1d6 hours - no other action may be taken during this time. If the Jedi does not rest the full amount of time he will lose +1 pip from strength permanently.

If the target does not rest the full amount of time he/she will fall back into the wounded state & need immediate medical attention.