- Control Difficulty:Difficult
- Alter Difficulty: Very Difficult
Preperation:
Requires 4 rounds to prepare. No other actions may be
taken while preparing to use this power.
Effect:
The Jedi can completely heal targets wounded x2 or greater. The target suffers no more effects and is
completely healed.
After applying this power Jedi and target must rest
for 1d6 Days.
If the jedi fails to rest he loses +2 pips from strength
permanently or one force point at the GM's discretion.
If target fails to rest full amount of time he/she
falls to mortally wounded & must receive immediate
medical attention.