Force Power: Heal Others Wounds (x2)

Preperation:

Requires 4 rounds to prepare. No other actions may be taken while preparing to use this power.


Effect:

The Jedi can completely heal targets wounded x2 or greater. The target suffers no more effects and is completely healed.
After applying this power Jedi and target must rest for 1d6 Days.
If the jedi fails to rest he loses +2 pips from strength permanently or one force point at the GM's discretion.

If target fails to rest full amount of time he/she falls to mortally wounded & must receive immediate medical attention.