
KNW: 2d
survival: 4d
survival:desert 7d+2
Languages:4d+2
MECH: 1d+2
ground veh. ops: 4d+2
beast riding: 6d
PER: 3d
Gambling:4d+2
Con: 5d
Hide:8d
Search: 6d+1
(Intimidation 7d)
STR:
2d+2
Brawling: 5d
Stamina: 6d+2
Climbing/Jumping:7d+2
TECH: 2d
First Aid:6d+2
missile weapon repair 5d+1
Control: 6d+
Sense: 6d+2
Alter: 7d
( GM note: Those items indicated with ( ) are skills when the Amulet has
been activated. Force powers and skills are also only available when
the Amulet has been activated.)
Force Skills:
Control:
Absorb/dissipate energy
contort/escape
Control Pain
Remain concious
Rage
Sense:
Combat Sense
Receptive telepathy
Shift Sense
Post Cognition
Alter:
Telekinesis
Injure/kill
Bolt of Hatred
Dark Side Web
Control & Alter:
Feed on Darkside
Force Lightening
Inflict pain
Electronic manipulation
Waves of Darkness
Control & Sense:
Control, Sense & Alter:
Affect Mind
Control Mind
Create Force Storms
Drain Life Essance
Telekinetic Kill
Drain Energy
Memory Wipe
Sense & Alter
Greater Force sheild
Force Wind
Equipment:
Lightsaber Color: Orange, Damage: 3d Responsiveness: 2d
Fastflesh Medpack
Satchel with various herbs/remedies:+2D to first aid
Gray/white Robes
Vibroblade:Str+2d
Constructed of the stronget Sith Alchemy, this amulet
conveys upon the weak and untrained tremendous power,
but at a cost. In order to activate the amulet a blood
sacrifice must be made by the wearer.
Each time the amulet is activated, more and more blood
is required. The wearer however, swept up in the power
of the amulet, is unaware of the risks of this
increasing cost. The more the wearer wants and seeks
power, the more the amulet demands in blood payments.
For you see, not only does the amulet convey power, it
uses power. Each blood payment increases the strength
of the Amulet. And when the wearer is so weak and
feeble from the repeated self inflicted wounds, the
amulet finally absorbs the entire life essence of the
target.
To keep the amulets true intentions from the wearer,
the amulet will use memory wipe after each use or
after the tasks at hand have been accomplished. All
the individual knows is that everything they want they
can have and that people are fearful and obedient, as
long as they have the amulet to maintain their power.
GM Notes:
The character must be force sensitive, but untrained
having 1d or less in each force skill. A self
inflicted injury of "wounded" is required initially to
activate the amulet. After seven such uses a result of
"woundedx2" is required. With each seven uses the
wound level increases to the next level until a result
of Mortally Wounded is needed. Once this occurs the
Amulet of Ashree will use the Drain Life Essence on
the target before they expire.
Once the Amulet is activated it conveys power for 24 hours before another sacrifice is needed.
Force Sensitive:
Yes
Force Points:
4
Dark Side Points: 5
Character
Points:
9
Move:10
Capsule:
Garrallach is not evil. The amulet he wears is- the Amulet of Asharee. He
found it in a cave out in the desert. As he wears it, he can use and
manipulate the Force. But it has a Dr. Jeckel/Mr Hyde affect in that he cant
remember what he has done. And to use the power of the Amulet there is
a price. A blood tribute. Hence the constant festering wound in his
abdomen.
The power of the amulet has merged with Garrallach's very soul. So that
he believes that if he seperates from it, he will perish. He can feel
its will. So there is a give and take. The amulet will allow him to do
what he wants, IF he does what the Amulet wants.
Gallarach is a tested and trained swordsmen. He uses this
ability when wielding the lightsaber. He uses a style called the Reverse
Blade style. Where he basically holds the blade Upside down so that all
his moves are basically backwards. Its a very offensive style. Difficult
to defend against. But the style doesnt lend to a defensive posture. He
always has to be on the offensive.
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