
| Dex: 6d | Knw: 3d | Mech: 2d+2 | Per: 6d+1 | Str: 3d | Tech: 2d+2 |
|---|---|---|---|---|---|
| Blaster: 8D | Alien Species | Astrogation | Command | Brawling: 5d | Computer Programming/ Repair |
| Specialization:Blaster Pistol: 13d+2 | Bureaucracy | Beast Riding | Bargain: 8d | Lifting: 6d | Blaster Repair: 14d+1d |
| Firearms | Cultures | Repulsorlift Ops: 6d+2 | Search: 10d+2 | Stamina: 6d | Starship Repair |
| Grenade | Languages: 4d | Starship Gunnery: 7d | Sneak: 8d+2 | Swimming | Repulsorlift Repair |
| Quick draw: 8d | Specialization: Rodian: 5d | Starship Piloting: 9d | Hide: 8d+2 | Climbing/Jumping | Demolitions: 6d |
| Dodge: 7d+2 | Planetary Systems | Starship Shields: 4d+1 | Con: 7d+2 | Specialization: Martial Arts: 11d+1 | Security |
| Melee Combat: 7d+2 | Streetwise: 6d+2 | Sensors: 6d | Gambling |   | First Aid |
| Melee Parry: 6d+1 | Survival |   |   |   | Droid Programming/Repair |
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| GM Notes |
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Force Sensitive: No Force Points: 0 Dark Side Points: 2 Character Points: 7 Move:10 At the beginning of combat, when other characters roll perception, Ket rolls his QUICK DRAW skill. If his roll beats all other PERCEPTION rolls, he gets to draw his weapon and fire before anyone else cant take an action. He does not suffer multiple action penalties because of his cybernetic implants. Ket must take Serinval, a mild neurotoxin once a day to survive, this too, is due to his implants. |
| Equipment |
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Ket has visual spectrum enhancement and Physical Enhancement package #1. Breath Mask Macro binocular 6 containers of Serinval Datapad 2 Medpacks Arelik Armor: +2d Physical, +1d Energy Fake ID 5 Energy Cells (2) Vibro Daggers:(str+3d) (2) Caelli Merced Sentinel IV Blaster pistols: 5d+2(+1d to hit) Snap Baton:4d 88,000 credits
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