
| Dex: 4d | Knw: 2d | Mech: 2d | Per: 4d | Str: 3d | Tech: 3d |
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| Blaster: 5d | Languages | Repulsorlift Ops: 4d | Bargain | Martial arts: 5d+1 | Computer Programming/ Repair: 6d |
| Grenade | Law Enforcement | Beast Riding | Search: 5d | Stamina: | Repulsorlift Repair |
| Dodge: 5d | Streetwise: 4d | Starship Gunnery: 3d | Hide | Swimming | Demolitions |
| Specialization: Energy Weapons: 8d | Value : 3d+1 | Communications | Con | Climbing/Jumping: 6d | Security: 5d |
| Thrown Weapons |   |   | Forgery |   | Specialization:Electronic Locks: 7d |
| Quickdraw |   |   | Gambling |   | First Aid: 3d+1 |
|   |   |   | Sneak: 5d |   | Blaster Repair |
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| GM Notes |
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Force Sensitive: No Force Points: 1 Dark Side Points: 0 Character Points: 7 Move:10 Khara has the following MARTIAL ARTS skills: Kick (str+2d) Weapon Block Bio: Khara Doone was born and raised on Wroona. Khara's parents were killed by Imperial troopers during an uprising against the Imperial Governor . An orphaned Khara wandered the streets of Wroona eeking out a living any way she could. One day while rummaging through a dumpster close to a bar routinely frequented by Imperials, she watched as an older boy tried to steal a speeder bike parked outside the bar. At that moment, the trooper who owned the bike stepped out. He shouted at the older boy and a short chase ensued ending with the trooper tackling the boy and pulling out his blaster. The pair had landed right next to Khara's dumpster, and she reacted instinctively. She took the shiv she had fashioned out of scrap metal and plunged it into the base of the trooper's neck. The boy struggled out from under the dead weight of the trooper, amazed to discover the who his savior had been. The boy offered to take her home, but when she said she didn1t have one, he took her to the only safe place there was on Wroona for a homeless child, the Wroona Theives Guild. The boy's name was Laric Tol and he had been a guildmember for years. He played an older brother role to Khara. He watched out for her and helped her with her training. But there came a day when Laric decided to leave Wroona to find his fortune and Khara knew she could not go with him. The years passed and Khara's skills grew. She participated in many heists in which the "wheel man" or "getaway pilot" was a human man named Metlock Spinx, a smuggler who had a long working relationship with the Guild. They became friends during their travels together. The Guildmaster during this time was a woman named Khaalid Naveen who, because of jealousy and contempt, had a strong dislike of the young Khara Doone. Khara was a natural thief and advanced through the ranks of the Guild with record speed, while Khaalid had taken years to get as far. She saw Khara as a potential future threat to her position as Guildmaster and she started sending Khara alone on increasingly difficult jobs (some might say suicide missions) to places such as the Imperial garrison and the Governor's mansion. Khara survived these jobs, even relished the look on Khaalid's face when she returned successful; finally she decided to confront the woman. Of course Khaalid, in a rage, denied the accusations and ousted Khara from the Guild telling her she would have her killed if she ever saw her again. Khara believed her; she knew Khaalid had friends in the Lak' Nor Brotherhood,the assassin's guild, and looked for a way to get off planet. Metlock Spinx happened to be in port at the time and took Khara onto his ship. Khara didn't know what to do with her life. She'd been a thief almost her whole life and found herself exiled from the only family she had. Metlock offered to sell her an old ship had called the Lil' Lady and suggested that she could try the smuggling trade. Borrowing money for the ship from Crime Lord Fal Bakte on Nar Shadda, she started her smuggling career. Khara hooked up with a former Imperial stormtrooper, Sulin Roe, a female who found the empire not to her liking when her older brother was killed in an imperial raid. Both became business partners, making a decent sum of money smuggling spice and other contraband through the spacelanes. It was during this time that they picked up a partner named SanSan. SanSan was a bounty hunter with a rather checkered past. During the time he traveled with Khara and Sulin, he had his fingers in many deals, involving both the Empire and the Rebellion. Through the promise of credits and security, it was SanSan who eventually enlisted Khara's and Sulins aid with a rebellion cell located in the outer rim. The trio worked well together for a time, crossing paths with slavers, gang members and even crime lord Chevin Locti which resulted in the destruction of Khara's ship the "Lil' Lady" but the aquisition of a new YT-1300 christened "The Brazen Gambit". It was when one of the deals that went bad that would further change Kharas life. While on a primitive planet searching for a component of the second death star, the team, who had split up, encountered a detail of stormtroopers. Sulin and SanSan made their way back to Khara's new ship, the "Brazen Gambit", and took off, leaving their colleague Khara behind. Khara was captured and interrogated . After days of torture she told them what she knew of SanSan and the Rebel cell , (which wasn't too much, since that1s how cells work). During the prisoner transportation shuttle's flight down to the surface, its path took it briefly behind the planet's moon. Waiting behind the moon was Metlock Spinx1s YT 1300, The "Flying Circus". The shuttle was quickly incapacitated with military precision and the ships were docked, a raiding party boarded the shuttle, grabbed Khara Doone, and was off and into hyperspace before the cruiser in high orbit could mount a strong offense. Metlock took Khara back to the Guildhouse on Wroona. When she protested this, he just winked at her and said that leadership had shifted within the Guild and circumstances had changed since Khara's exile. Upon arriving at the Guildhouse, Khara got many warm welcomes from her old friends and was told the new Guildmaster wanted to see her right away. When she opened the door to the master's office, behind the desk sat her dear friend Laric Tol. He told her that Khaalid had been demoted from Guildmaster to running a small chapterhouse off planet. It seemed many within the Guild knew Khara's exile to be unjust, Khaalid had made many bad decisions for the Guild, and over the years the members had worked to oust her from the head position. Khara Doone was back in the Thieve's Guild, with access to all it's resources. The first thing she did was put in a request to the Guild's chapter on Nar Shadda for them to see if the Brazen Gambit with Sulin and SanSan had shown up there. No one had seen them or the ship, leaving Doone to believe that both had deserted her and had no interest in her welfare. Khara went back to work, eventually taking a job from Lotek Skidna. This involved the tracking down the whereabouts of the wookiee, Socatoa. When this job was done, Skidna tried to kill Doone, who just managed to escape with her life. Doone however, had information on where Skidna "supposedly" had a stash of credits. This led Doone to a run down space station in the outer rim where she was able to get her hands on a very ornate box that Skidna had taken great pains to conceal. In the process, Doone killed a security officer and took to hiding on the station. She had the box, but no way off the station, and things were getting tight. It was at this point that Raptor Squad showed up, and having a vested interest in the box as well, insured Doone safe passage from the station if she would relenquish the box. Khara, choosing freedom over imprisonment, took the offer and has been with the team ever since.
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Heavy Blaster Pistol: 5d Vibro Stilletto: (Str+3d) +1d to hit, -1d to parry Intimidator hold out blaster: 3d (+2d fire control at multiple targets) (2)Smoke Grenades Reversible Trenchcoat (+1d to sneak) Integrated line slinger Headset Comm Fastflesh medpack Datapad Power Pitons: +2d to CLIMBING (Easy DEX roll) Code Slicer ( +1d to SECURITY rolls) Lock Breaking Kit (+1d to mechanical locks) Unitech patch (+1d+2 to SECURITY roll) Snooper Goggles: +2d to Search in Low light |
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