Manufactured specifically for the indigenous population of the planet Taragrath, the Keegarians, the Shard Fighter was designed by a Verpine shipwright named Dak’Xux, who worked primarily out of a “shadow” shipyard he created in the Outer Rim. 'Xux, was a former designer for Gideon Shipworks out of the Vol Kol system, going rogue and taking some of his designs with him when he left.
Given the Keegarians large stature, they wanted a fighter capable of handling their size while still providing a nimble defense fighter with enough armament and protection to deal out-and take- considerable damage.
The result was the Shard Fighter, a fast, relatively powerful and most importantly affordable ship crafted by Dak’Xux. In later years, when the tension between the Keegarians home system, the Corvus-Cettian System and the nearby Vol Kol system spilled over into open warfare, the Shard fighter saw extended duty, going up against the Butcher-Class fighter favored by the Vol Kol Planetary Defense Force (another fighter designed by 'Xux).
However, as with many “outlaw” designs, the Shard Fighter was not without its drawbacks. Prone to reactor leaks and secondary corruption in the fuel lines due to construction variances (see below), the Shard Fighter had been known to spontaneously combust during extended periods of heavy use. Given the affordability of the fighter, and the fact that the Keegarians were already facing the troubles of overpopulation on their homeworld, the Keegarian pilots, already bloodthirsty warriors, were instructed that in the event of irreversible ship failure, to simply direct their fighter towards the nearest strategically valuable military or civilian target and crash, sacrificing themselves for the “glory of the Keegarian Empire.” This not only assisted their military cause, but helped thin their population as well.
While Dak’Xux’s designs were sound, many times the raw materials needed to construct the Shard Fighters were scarce, resulting in a variety of ship materials being used and, by extension, an “mixed bag” of results in flight and weapons systems as well as variances in hull strength and drive performance. The designation “shard fighter” comes from the occurrence of these variances, coined by the Vol Kol PDF, because, as one pilot put it “those fighter are like shards of glass being thrown at you- each one is different and can do a little or a lot of damage.”

Shard Starfighter

Craft: Shard Starfighter
Type: Planetary patchwork starfighter
Length: 10.2 meters (average)
Skill: Starfighter Piloting: Shard Starfighter
Cargo Capacity: 40 kg
Consumables: 3 Days
Cost: Varies (usually 15-22,000)
Hyperdrive Multiplier: None
Hyperdrive Backup: None
Nav Computer: No
Atmosphere: 280; 80 kmh
Passive: 20/1D
Scan: 40/ 1D
Search: 50 / 1D
Focus: 3/ 3D


TwoLaser Cannons
Fire Arc: Front
Skill:Starship Gunnery
Fire Control:2d
Range: 1-3/15/25(space) 100-300/1.2/2.5 km (atmosphere)

Concussion Missiles
Fire Arc: Front
Payload: 8
Skill: Missile Weapons: Concussion Missiles
Range: 1/3/7 (space) 50-500/700/ km (atmosphere)
Damage: 6D